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Old Oct 18, 2005, 11:29 AM // 11:29   #1
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Default Skill costs

Why do all skills cost multiples of 5? Can we get some 7 point skills? 4 points? Not all 5 point skills are equally effective, how about a little variety in the costs?
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Old Oct 18, 2005, 11:31 AM // 11:31   #2
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1 skill is only 1 skill point; what points are we talking?
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Old Oct 18, 2005, 11:33 AM // 11:33   #3
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he means energy costs.
and I've wondered the same myself. Adrenaline costs are more varied.
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Old Oct 18, 2005, 11:37 AM // 11:37   #4
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hmmm well they would have to do some new code for expertise..
most likely your indeed on energy alot huh?
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Old Oct 18, 2005, 11:50 AM // 11:50   #5
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Yes, I was referring to energy costs. My apologies for not being more clear.

Quote:
Originally Posted by D.E.V.i.A.N.C.E
most likely your indeed on energy alot huh?
What?
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Old Oct 18, 2005, 11:54 AM // 11:54   #6
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well why bring it up?
why not ask energy cost to be ultra low when you have nothing into that attribute then higher when there put into.

people who bring up energy costings usally have some sort of problem with it...
and I have a typo...
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Old Oct 18, 2005, 01:07 PM // 13:07   #7
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He just wants to see varied costs on energy based skills. Numbers that aren't all multiples of 5 would be nice.
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Old Oct 18, 2005, 01:54 PM // 13:54   #8
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
well why bring it up?
why not ask energy cost to be ultra low when you have nothing into that attribute then higher when there put into.

people who bring up energy costings usally have some sort of problem with it...
and I have a typo...
I'm not really sure why you seem so hostile, but it's not that I have trouble with energy management. Go troll elsewhere, please.

I'm more curious as to why energy skills are all in multiples of 5, where as adrenal skills have varied numbers. Are all 5 energy cost skills equal in effectiveness? Are all 10 energy skills equal in effectiveness? Why can't they be changed to more accurately suit the usefulness of the skill?
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